New Site Features

Some new features have crept into my site:

  • Site Search find what you’re looking for
  • Easier Navigation use your arrow keys to navigate the portfolio
  • Editorial Illustration a new body of work I’ve been developing

Mind the wet paint, and if I’ve missed a spot or something’s missing please let me know!

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Posted on November 23, 2009 by James Provost 0 Comments

Wet Paint

My site is currently undergoing maintenance. Everything should be working, but you might encounter a bug here or there. I’ll be wrapping this up as soon as possible.

In the meantime, check out my Technical Illustration Portfolio.

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Posted on November 7, 2009 by James Provost 0 Comments

Maker’s Bill of Rights Illustrated

If you can’t open it, you don’t own itWay back in 2005, Mister Jalopy proposed an Owner’s Bill of Rights, a maker’s memorandum requesting repairability for the products around us. It became a manifesto for the maker community, a modus operandi for open sourcers and forward-thinking manufacturers.

I’m not the most capable maker – maybe only a tinkerer. But if something breaks I jump at the chance to take it apart, see how it works and try my best to repair it (what’s the worst that can happen?). If the repair is a success, I’ve saved the world from having to produce another widget.

Repairability equals sustainability. That’s what I like about this manifesto. And that’s why I’ve illustrated it.

Update: The illustrated Maker’s Bill of Rights appears in volume 20, the current issue of Make: Magazine. In stores now!

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Posted on July 14, 2009 by James Provost 0 Comments

Nheolis Wind Turbine

Wind Turbine Cutaway

Wind Turbine Cutaway

French company Nheolis manufactures a range of beautiful, compact, efficient and sculptural wind turbines. What I like about sustainable design is the constant innovation–the ongoing reassessment of the problem and development of new and unconventional solutions.

This cutaway illustration reveals the typical inner workings of a wind turbine: drive shaft, gearbox, brake and generator.

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Posted on July 8, 2009 by James Provost 0 Comments

Questions About Technical Illustration

I’ve been receiving questions from a number of people curious about technical illustration. For the benefit of anyone else who’s interested, here’s some of the questions and answers:

What does a technical illustrator do? What is technical illustration?
“Technical illustrators create highly accurate renderings of machinery, instruments, scientific subjects…technology, cartography, or virtually any subject that requires precision interpretation.”
- Graphic Artists Guild Handbook: Pricing & Ethical Guidelines, 11th Edition. pp. 196-197.

My goal is information & aesthetics: conveying information in a clear, concise, accurate and visually appealing way.

Tell me about yourself. How did you get into technical illustration?
Technical illustration feeds my innate curiosity about how things are made and how they work, my enthusiasm for computers and technology, and my urge to make images. In high school I took art, computer sciences and AutoCAD classes as well as dabbling with Photoshop, Illustrator and Flash in my free time, but didn’t really connect the dots until Drawing Systems in my first year of college.

Four years later, I earned a BA in Illustration, Technical and Scientific from Sheridan Institute of Technology and Advanced Learning.

As a freelancer this isn’t necessary (but it helps), it all comes down to the quality of the work in your portfolio. However, some certifications and knowledge of specialized software may be required as an in-house technical illustrator.

Who do you work with? How do you find each other?
I work with art directors, creative directors, architects, engineers, scientists, entrepreneurs-anyone who needs information communicated visually.

My website is my primary means of advertising what I do. It includes my illustration portfolio, motion graphics portfolio, information about the service I provide and of course contact information. It is the hub of my online presence, and built so people can find me via search engines. I keep it constantly updated with fresh work and relevant news, in a blog format so people can subscribe if they want to stay updated. I also send out a quarterly email newsletter for those who prefer it.

I use a number of social networking sites, such as Twitter, Flickr and LinkedIn. I also have portfolios and listings at various illustration-related sites such as IllustrationMundo and Behance. These let me connect with friends, colleagues, clients and prospects.

What is your process? How do you do what you do?
A brief explanation can be found here. I haven’t done any tutorials at this time.

What software do you use?
Adobe Illustrator, Photoshop & Flash, currently learning Cinema 4D – never stop learning!

What was the most challenging project that you completed?
Every project is a unique problem to solve, but the most challenging projects are the ones where references and resources are limited. I really need to understand what I’m illustrating before I can start, and then have enough information to accurately depict it.

Do clients occasionally request illustrations that are technically impossible or too difficult?
If something is technically impossible, like showing both the top and bottom of something in one drawing for example, I explain the problem to the client and we work out a compromise – like splitting it into two illustrations. If something is too difficult to draw, it’s usually because I don’t have enough reference material to really understand what I’m drawing, so I request more information from the client. It’s never been a problem.

Are you able to support yourself solely with illustration? Has the economy affected you?
Yes, I am a full-time freelance technical illustrator.

One of my instructors at Sheridan, the ever-fervent Larry Read, called technical illustration a “bullet proof career” for the diversity of subjects it covers. In periods of high growth one could illustrate consumer products, cars and houses. In periods of low growth, educational & training materials, health & medical products and entertainment & video games.

Being a solo freelancer helps too: low overhead, tax savings, constantly reinvesting in yourself and the business.

Hope that helps answer some of your questions! Thanks to Andy, Chris & Chad for the questions!

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Posted on June 16, 2009 by James Provost 0 Comments

Los Vesparados: Art of the Scooter

Los Vesparados: Art of the Scooter opens tomorrow in Minneapolis, MN. My contribution fuses technical illustration with the style of vintage travel posters. Prints will be available for purchase at the show, and from ImageKind. The show features an impromptu scooter show, vintage scooter memorabilia, mod tunes and lots of great artwork. If you’re in Minneapolis, definitely check this one out.

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Posted on June 12, 2009 by James Provost 0 Comments

Maker Faire Wrap Up

Do It Yourself Technology

Maker Faire was a blast! Lots of amazing things to see and do. I saw some great presentations, inventions, projects and kits and even did some tinkering of my own. When I got back, I was inspired to do a DIY spot illustration series to capture the energy and creativity of everything I saw.

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Posted on June 10, 2009 by James Provost 0 Comments

Maker Faire 2009

This weekend I’m headed to San Francisco for Maker Faire, the world’s largest DIY arts & technology festival. Looking forward to seeing Bre Pettis & MakerBot and Jared Boone & the Make:TV crew and their Episode Dispensor, both projects I helped out with some design & illustration work.

Hope to meet a lot of people, learn a thing or two, and get my hands dirty!

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Posted on May 29, 2009 by James Provost 0 Comments

Process: Architectural Illustration


I put together this video showing my process for creating an illustration for Open Mind Magazine, reducing 15 hours of work to about two minutes. The illustration deals with Building Information Modeling (BIM), the new generation of CAD software that lets architects design the entirety of a building in one workflow.

See the final architectural illustration.

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Posted on May 4, 2009 by James Provost 0 Comments

Oilsands Optimism

Extruded 3D type for an Alberta Venture Magazine article speculating when oilsands investments will see a recovery. 3 out of 10 delegates polled predicted sector spending to return in 2015.

In the end, the background had to be flattened and subdued a bit to allow copy and other graphics to run overtop. See the final in print.

This was a quick turnaround project, and I’m pretty happy with how it turned out.

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Posted on April 13, 2009 by James Provost 0 Comments

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