Posts Tagged ‘3D’

Focus-Later Camera

Posted on November 21st, 2011 by James Provost

Cutaway illustration of Lytro’s “focus-later” light field camera, which allows the photographer to change the focal point after a photo is taken. This is achieved with a light field sensor that measures the color, intensity and vector direction of light rays.

Augmented Reality Visor

Posted on October 31st, 2011 by James Provost

Augmented Reality, or AR, is a general term for manipulating our experience of the world around us with technology. Today it means pointing your smartphone camera at a restaurant and getting reviews. Tomorrow it might mean complete immersion into a customizable version of reality via 3D stereoscopic camera/video headsets.

Power-Generating Buildings

Posted on September 6th, 2011 by James Provost

3D illustration of power-generating buildings that are part of a vision for a smart electricity grid that intelligently manages power sources and users. For Security Management magazine, AD Elizabeth Lankes.

Green Cars in the New York Times

Posted on August 10th, 2011 by James Provost

Plug-in Hybrid Electric Crossover SUV
An ongoing project with the Union of Concerned Scientists just got a write up on the New York Times’ auto blog.

The organization’s Model E crossover is conceived as a platform that can accommodate any one of four propulsion systems. The same body would be expected to house a hybrid, plug-in hybrid, hydrogen fuel-cell or purely electric powertrain. [...] The union plans to add a family car, a compact and a pickup to the Model E lineup. Each vehicle would be relatively inexpensive to build, buy and operate, encouraging wide adoption, according to the group.

More on this as the project wraps up!

The Future of Publishing

Posted on August 23rd, 2010 by James Provost

HTML5 Demo

There is a lot of speculation as to what the future of publishing might look like. If one thing is for certain, it’s that it will involve a screen. Apple’s irresistibly cool hardware, intuitive software and lucrative App Store created a trifecta that arguably saved the music industry. With the iPad, Apple looks to do the same with the publishing industry, from books to magazines to newspapers.

A screen presents new opportunities for a once-static medium, while users demand richer more immersive experiences. The iPad presents its own challenges, like the exclusion of Flash, opting instead to provide these experiences via new developing web standards loosely referred to as HTML5.

To test these new technologies, I put together this interactive HTML5 demo using the Canvas element, Javascript and artwork from my Mecanum Wheels motion illustration.

A few caveats: This demo works only in the latest versions of Safari, Chrome and Firefox. On iOS devices like iPad, iPhone and iPad Touch, it may run slow because Javascript is processed much slower than the native Xcode.