Posts Tagged ‘Cutaway’

Green Home Spot Illustrations

Posted on March 16th, 2011 by James Provost

Spot illustrations depicting a variety of green and energy-efficient home upgrades.
For GreenBuilder Magazine, AD Edwin Malstrom.

Green Yard

Posted on March 16th, 2011 by James Provost

Illustration of a residential backyard with green features including rainwater catchment, recycled decking, recycled interlocking brick & underlay, compost bin and a manual lawnmower. For GreenBuilder Magazine, AD Edwin Malstrom.

Luxury Yacht Cutaway

Posted on February 13th, 2011 by James Provost

Cutaway illustration of a 50m (164′) luxury super yacht. Furnished with a 6m tender, personal water craft and cabins for 12 guests and 12 crew.

How do car batteries work?

Posted on December 7th, 2010 by James Provost

How car batteries work
Straight-up technical illustration to accompany an AAA Living article explaining how car batteries work and why they fail. I’ve been working in a variety of styles recently, so it was nice to do something more representational. Being a technical illustrator is like being a designer, in that ‘style’ is just another tool for communication. Thanks to AD Chris Ferguson for the great project!

iPad Motion Graphics

Posted on December 1st, 2010 by James Provost

Motion Graphics for iPad Edition of Popular MechanicsPopular Mechanics‘ November issue featured a story on the collapse of an 86 foot tall, 406 foot long, steel and tensioned fabric football practice facility due to violent winds and faulty engineering. This story was also released in the magazine’s sophomore iPad edition. I worked with AD John Walker to illustrate what transpired to bring the structure down on top of the 70 players, coaches, staff and media inside at the time.

This was my first time creating content specifically for the iPad, but having previously produced motion & interactive illustrations for the web, the process was smooth. The results can be seen by downloading Popular Mechanics Interactive in the iTunes store and purchasing the November 2010 issue, or right here in my motion graphics portfolio.